The
Matrix Online Vault has a great summary of all their
E3
Coverage from the show floor! This includes a great interview
with the MxO Development team, plus two really cool articles (
with
pictures!) of some MxO Fan Gatherings
at the show.
Players have been taking notice of both game-centric billboards
featuring Persephone and Slumberil as well as advertisements for WB products
such as Gilligan's Island and Constantine. Are you at liberty to discuss
the business and design processes behind this mix of real world ads and story
driven fare?
Troy Skinner: We kind of see this as a valuable
asset in the sense that the fiction of the world is that it’s a simulation. It’s supposed
to be “the
world”. Obviously in Warner Brothers we have easy access to that
material. Even though a lot of people play the Matrix Online, it’s
not like you get ten million impressions out of a Constantine ad, so
even less for business reasons, it’s more that we think the ad
looks great in cities, a great visual. For us it adds more immersion
because it’s
supposed to be modern-day; its what’s going on right now. Of course
one of the underlying principles of the fiction is that this could be
the Matrix that we’re experiencing right now.
The MxO Vault E3 Summary Page can be found right
here!