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News: Inside the Martial Arts of The Matrix Online

A certain mystique and self-possessed flair surrounds the concept of martial arts in today’s culture. Some who actually practice martial arts do so for a constructive relief of physical or mental tension, to learn meditation and self control, or purely for self-defense purposes. Others only observe and enjoy the flamboyant cinema interpretations shown in theaters—such as The Matrix.

With the incredible visceral audience response to the special effect, BULLET-TIME™, and its close tie-in to film martial arts and wire-fu combat, The Matrix Online was given a unique opportunity to allow players to experience these moments themselves. There was never a question of whether forms of martial arts would appear in The Matrix Online. There was only the question of which forms.

Finding a Martial Arts Stunt Group

Monolith Productions Game Designer Adam Bormann talks about his search for just the right stunt group to help The Matrix Online team create the most effective and realistic animations possible.

“During our original pre-production, we needed some martial arts animation for our original proof-of-concept demo of the Interlock Combat System (the system that handles melee combat in The Matrix Online).   Monolith has a motion capture studio, but we aren't set up for wire work or large scale captures, so I needed to find some martial artists who could perform “Matrix-style” stunts, without wires and that would look effortless. 

I looked around locally, and didn't really find what I was looking for.  I eventually found the ZeroGravity team's website, which was full of these awesome martial artists who were doing amazing acrobatics and martial arts stunts.  It was exactly what we needed.  So we brought up four guys for a few days to do our motion capture.  That was when I met Kerry Wong, who was their choreographer as well as one of the stunt performers.  He was very interested in games, and the way they were put together. 

Once that first prototype was finished we decided to move away from motion capture, for mostly technical reasons.   We still needed someone to design the actual martial arts and to help us develop the awesome Matrix-style wire-fu moves.  That's when we decided to use Kerry Wong as a martial arts consultant, who would design the martial arts moves.  Then he and the ZeroGravity team would help us visualize it, through photos and videos.”

Introducing the ZeroGravity Team

ZeroGravity's Kerry Wong

Over the course of a few months, a fantastic collaboration of talent developed. Adam Bormann and the Monolith design team worked with Kerry Wong, one of the founders of the martial arts stunt team ZeroGravity.  Kerry currently works as a stage fighting instructor in Hollywood, as well as doing motion capture and stunts for film, television and other games.

Monolith Productions and ZeroGravity came up with the concepts and design of the martial arts styles that would be included in the game, while the Monolith animation team worked to make sure the animations would be smoothly executed and had enough space to play in.

In its final form, The Matrix Online grants focus to three distinct martial arts disciplines: Kung Fu; Karate; and Aikido. Read on for our exclusive Q&A to find out why these particular arts were chosen, how they were handled in the game, and what the future may hold for martial artists in the Matrix!

Martial Arts and The Matrix Online Storyline

Paul Chadwick of Eon Entertainment added his input as the Wachowskis’ designated storyline liaison to ensure that the styles would also be effective in portraying events essential to the Matrix story. All groups worked together to ensure that The Matrix Online would include accurate, motion-captured martial arts that players would be able to enjoy using as they experienced the world of the Matrix in MMOG form.

Eon's Paul Chadwick

“Like any good “clueless-about-martial-arts” movie director, I left it up to our cinematic animator, John Piel.  I would usually indicate "Niobe does a flying kick, starting the fight," and "this guy gets kicked off the building, falling to his death," and then John would make it work.
 
We have a library of "off the shelf" fight animations, of the sort that start automatically when players fight NPCs.  We use these frequently in the cinematics, unless they don't work in the shot for some reason.

And these animations were modeled by the martial arts troupe ZeroGravity who, since lending their services to The Matrix Online, have become rising stars in the film fight-choreography/stunt world."

 

Inside The Martial Arts of The Matrix Online Q&A

From the Monolith Design side, Adam Bormann was heavily involved in the martial arts aspects of the game design for The Matrix Online. Many important decisions were made on how best to bring the fast paced hand-to-hand action of the films to the virtual space.

Q: Why were Kung Fu, Karate, and Aikido chosen for The Matrix Online?

Adam: Our first goal was to choose styles that looked very different from one another visually.  So we had a short list of styles that were fairly visually distinct. The second goal was expandability.  Obviously we could keep adding moves from the martial arts forever, but what if we ended up adding martial arts weapons—which styles would give us the best support for weapons? 

At this point, I decided to remove my own personal specialty, Tae Kwon Do, from the list, because it looked similar to Karate, and Karate gave us more flexibility for martial arts weaponry.  The final factor was that we wanted to have a style that we could focus on with each one of the Tactics (part of the Interlock Combat system).  So we chose Karate for the Power tactic, Aikido for Grab and Kung Fu for Speed.  

Q: Were there other styles considered?

Adam: We have two more styles completely designed out with resources from ZeroGravity; Muay Thai and Tai Chi.  These were both great styles because they fit our criteria well.  They were put on the back burner because they didn’t fit into our schedule.

Q: Will the other styles become a part of The Matrix Online?

Adam: It’s always a possibility, but it is really up to the direction of the Live team, or perhaps as an addition to any future expansions.  We could add additional styles, martial arts weaponry, or something completely different such as Drunken Boxing and Savate.  At this point, we have all our options open.  

Q: How were the moves and attacks chosen?

Adam: Internally, we worked out a rhythm for how we wanted the entire system to work. We asked ourselves questions like “how long is a Speed attack”, “how many hits a Power attack has”, “what does a Grab or counter-attack feel like”.  After figuring that out, we took our plan and handed it off to Kerry Wong.

Kerry then developed content that would work for all of the different things we were trying to accomplish.  After a bit of back-and-forth, we had everything worked out and Kerry started gathering and building the references we needed to animate each martial art.

Q: How were the moves and attacks chosen?

Adam: Some of them are, but for the most part, they were made up by Kerry and the Monolith team to describe the move and its effects to the player.  What’s that disclaimer, “any resemblance to any real martial arts move name, living or dead, is purely coincidental…?”

Q: What are your favorite moves from each martial art?

Adam: I really love all of the Aikido throws; they make me smile even when I’m the one getting hurt by them.  My favorite Karate move has to be the Machine Gun Kick.  That was the first Special Move we got working, so it has a special place in my heart.  My favorite Kung Fu move is the Extreme Falling Kick, especially when you get BULLET-TIME™!

Martial Arts and The Matrix Online: Part Two

Stay tuned for more begind the scenes information on how the Martial Arts were created for The Matrix Online next Monday when we release part two of the story! The next installment will contain two more Q&As from The Matrix Online animation and art teams, and an exlusive interview with Kerry Wong from ZeroGravity!

Posted by The Matrix Online Team




TM & © Warner Bros. Entertainment Inc. (s) 2005. THE MATRIX ONLINE, characters, names and all related indicia are trademarks of and © Warner Bros. Entertainment Inc. 2005. THE MATRIX ONLINE is developed by Monolith Productions Inc. MONOLITH and the Monolith logo are trademarks of Monolith Productions Inc. Sega is registered in the U.S. Patent & Trademark Office. SEGA and the Sega logo are either registered trademarks or trademarks of Sega Corporation. Software platform logo TM & © 2005 IEMA. The ratings icon is a registered trademark of the Entertainment Software Association.
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