WARNER BROS. INTERACTIVE ENTERTAINMENT AND SEGA ANNOUNCE THE LAUNCH OF THE
MATRIX ONLINE
Massively Multi-player Online Game Goes Live - Putting The Future
of The Matrix in Gamers’ Hands
Burbank, Calif. – March
22, 2005 – Warner
Bros. Interactive Entertainment and SEGA are pleased to announce that today,
hundreds of thousands of players can now jack into The Matrix Online, a massively
multi-player online game (MMOG), to participate in the continuing saga of
the The Matrix franchise. Developed by Monolith Productions, directed by the
Wachowski Brothers and co-published by Warner Bros. Interactive Entertainment
and SEGA, The Matrix Online is launching for the PC today in North America
and April 8, 2005 in Europe.
The Matrix Online’s story continues after
the third film, The Matrix Revolutions, ended with Zion and the Machines in
an uneasy truce. Capturing the authenticity of the films, Laurence Fishburne
(Morpheus), Monica Bellucci (Persephone), Mary Alice (The Oracle), Lambert
Wilson (The Merovingian), Harold Perrineau, Jr. (Link), Harry Lennix (Lock),
Nona Gaye (Zee), Collin Chou (Seraph)
and Tanveer Atwal (Sati) have provided voice-over and character
likenesses to the game. Don Davis, the film composer for The Matrix trilogy,
is also providing the score for The Matrix Online.
“The Matrix Online
takes massively multi-player online games to a new level by giving players
the chance to directly participate and make history within the Matrix’s
continuing, intriguing story,” said Jason Hall,
Senior Vice President for Warner Bros. Interactive Entertainment. “In
The Matrix Online, gamers can create their ideal character for combat and
socialization within an incredibly expansive urban environment and then interact
with actual characters from the Matrix films.”
“The Matrix Online
is a fast-paced, action-driven MMOG that combines the excitement of wire-fu
combat and bullet time with an engaging, persistent world directed by the
creators of the world-famous franchise,” said Simon
Jeffery, President and COO of SEGA of America, Inc. “SEGA expects
The Matrix Online to satisfy hardcore gamers while remaining extremely
accessible to newcomers and fans of the Matrix universe.”
In an unprecedented
move, a specialized role-playing live events team at Monolith will assume
the roles of the actual Matrix characters and support the continuation
of the game’s storyline through choreographed interaction.
Players will meet, battle and eventually team up with the familiar characters
on high-profile missions or at player-organized events.
The Matrix Online’s
interlock combat system offers gamers special martial arts moves based
on "wire-fu" and “bullet time” effects
popularized in the films. An MMOG with the most intense combat set in a
contemporary urban environment, The Matrix Online is designed to be a compelling
experience for players of all types, ability levels and interests with
extensive character creation, dynamic social experiences, and a high-level
fashion component.
The Matrix Online will be sold through all major game
retailers for a suggested retail price (SRP) of $49.99. Gamers can
either subscribe online for a monthly subscription fee of $14.99 or purchase
pre-paid game cards with
60 days worth of playtime for $29.99.For more information on The Matrix
Online, please visit the official website: www.thematrixonline.com