Tranquil blue skies heralded a new week in a fatigued but
relieved Mega City today. The malignant red glow of eyes indelibly burned onto
the inner walls of mankind’s collective skull is a lingering reminder
of the danger engendered by man’s lust for power. Weary citizens of the
Mega City wander around in a reflective stupor, still incapable of grasping
how close mankind had brought itself to ultimate destruction. The chaos and
fog of battle still obscure the true nature of recent events; however, as reports
continue to pour in, a coherent picture begins to emerge.
It was a standard Tuesday
night in the Matrix. Warriors of Zion were fighting that midweek malaise at
local bars, occasionally eyeing an insignificant mid-season bluepill ball game.
Merovingian “hipsters” lounged
disinterestedly about local clubs smoking cigarettes in the midst of another
night of drinking and excess. Machinists were already in bed, tucked in and
dreaming of the meticulously organized week ahead. Just another Tuesday night
in the Mega City, when suddenly, a mysterious transmission shattered the
complacent air of normalcy.
## Relay Initialized ##
## Attention: Prepare for new orders ##
# System resources indicate the presence of illegal fragments.
# Humans cannot
be permitted to possess this contraband.
# You will comply with the following
directives.
# Cease all activities.
# Immediately travel to the
nearest hardline.
# Surrender all contraband fragments.
# Jack out.
# Humans are no longer welcome in the Matrix.
# We
will be disabling hardlines.
# We will neutralize your auto-jackout. Opposing these directives
will result in permanent death.
# If you do not surrender all contraband
fragments, and remove yourself from the Matrix…
# You will be destroyed.
# You have exactly twelve hours to comply with
these directives.
# Resistance is useless.
# Platoon leaders will be deployed to ensure
your compliance.
# There
is nowhere you can hide your contraband from the system.
## End Transmission ##
## Relay Termintaed ##
At the heels of this transmission, a force of mysterious red-eyed
Agents spread through the City, wildly attacking any human alleged to possess
a fragment. Chaos ensued. All humans were targets, regardless of Organizational
affiliation or level. Violence continued through the night and into the morning.
When the initial shock wore off, Organization leaders regrouped and started
a campaign of concerted rumor-mongering. The Merovingians sobered up and cast
a suspicious eye at the Machinist faction. Zionites brashly implicated the
Frenchman, citing his power-hungry inclinations. The Machinists, concerned
only with maintaining the truce, kept their composure and exerted their energy
in finding the source of this destabilizing force.
Later that day, each Organization issued an official
denial of responsibility for the red-eyed Agents. Although some in the Matrix
remained incredulous, the notion of a new, fourth party captured the popular
attention of the Mega City. The Organizations turned their attention to killing
red-eyed Agents and collecting fragments. The nature of these fragments was
uncertain but there was no shortage of wild theories to explain them. The
Merovingians, with uncharacteristic physical exertion, jumped out to a commanding
lead in the race to collect fragments.
On the dawn of the third day, players received “Neo’s
Insight” for
their efforts in collecting fragments. The gift brought toughness to those
in the leading Organization on their given server, toughness that would be
needed to meet the challenge of a greater influx of red-eyed Agents.
This
new motivation for fragment collection sparked even greater concern from the
Organizational leadership. Frustrated with the lackluster efforts of the Zionites, Niobe traveled
through the Matrix giving “fire and brimstone” speeches to goad
her people into action. The Zionites heeded her message, and a fury of Zionite
fragment accumulation ensued.
Instead of uniting against a powerful outside
force, the Organizations bickered amongst themselves and fought over control
of the fragments. At the close of the third day, Zion had wrenched the lead
from the hands of the complacent Merovingian Organization.
As tough as Thursday
seemed, it proved to be the calm before the storm. Friday signaled a drastic
increase of red-eyed Agents in both number and effectiveness. An elite brigade
of the Agents ran roughshod through the Matrix killing scores of redpills.
Organization leaders, more interested in winning the inter-Organization pissing
match, failed to see or even question the larger implications of this new threat.
Flood savagely lashed out at the Merovingian redpills for conceding the lead
to the Zionites. Meanwhile Morpheus, having discovered the relation between
the fragments and Neo’s RSI, gave
a series of speeches attempting to unite all of humanity under the aegis of
Zion. His speeches were punctuated by a mesmerizing display of what was later
confirmed to be a partial image of Neo’s shattered RSI.
Despite the message
of unity contained in Morpheus’ speech,
it insinuated the dissolution of other Organizations and the ascendance of
Zion as the only refuge for humanity. Naturally, this didn’t sit well
with the other leaders, particularly the Merovingian.
Late Friday evening, Morpheus addressed the Zionites, the Architect addressed the Machines, and Persephone addressed the Merovingians. After the speeches were heard, one local wag
glossed the three speech givers as the Mentor, the Creator, and the Seductress.
The
speeches all consisted of a cryptic message encoded within some of the
mysterious fragments carried by the red-eyed agents. These speeches catalyzed
a frantic but uncertain effort to decipher the coded messages.
The
Matrix was tormented by these enigmatic speeches for the next two days as players
scrambled to break the code. In the midst of a search for the answer to an
extremely complicated puzzle, warriors also organized fierce resistance movements
to oppose the marauding bands of elite Agents. The end of this day saw fleeting
moments of inter-Organization cooperation, as all humanity battled to stay
alive. However, the Organizations remained divided and fiercely competitive
as they selfishly continued to gather fragments. Flood’s inflammatory
speech filled his minions with a berserker-like rage, galvanizing them into
a bestial flurry of fragment gathering. As Friday drew to a close, the Merovingians
reclaimed the lead in fragment collection with blood-smeared faces (which they
later claimed was lipstick).
It is still uncertain precisely when the code was
broken, but it opened a line of communication with The Oracle.
The Oracle’s desperation
in contacting humanity in such a democratic fashion betrayed the gravity of
the situation.
Once the riddle was solved, her
message was transmitted throughout
the Matrix for all mankind to hear. She explicitly instructed all of humanity
to work together to gather Neo’s fragments. The Oracle also explained
that a mysterious sect, known only as Shapers, possessed the
knowledge and power to recombine the fragments into a coherent form.
Unfortunately,
the Oracle’s message fell on deaf ears.
Organizational leaders, drunk with the notion of possessing the power of The
One, greedily set out to grab power for themselves instead of heeding the Oracle’s
warning. Organizations hoarded Shapers for themselves, and in the end, the Oracle’s
harmonious speech only set mankind more viciously against itself. On Sunday,
the Oracle’s worst fears were realized. Distracted by inter-Organizational
bickering, humanity allowed the Intruders to capture a Shaper. Using the Shaper
to augment their power, the Intruders unleashed an awesome force of lightning
Agents.
These new lightning-wielding Agents stormed through Mega City,
leaving destruction in their wake. Mankind, confronted with annihilation, grudgingly
conceded a need for unity. Mortal enemies just days before, Merovingians, Machinists
and Zionites took collective aim at the red-eyed Agents. “We got them
in our sights, and we took them down. Then I gave em’ a little shiv in
the neck just for good measure,” explains the founder of ZAP (Zionite
Activists for Pacifism).
As the last lightning Agent perished, it became clear
that the motivation for human accord died with him. As the smoke of battle
began to clear a Mexican standoff emerged: Merovingians warily eyed Zionites
over the barrels of their still smoking guns, Zionites addressed Machines
with still clenched fists, and Machinists coldly monitored the Merovingian
movements. Tension and distrust quickly replaced feelings of fellowship and
cooperation.
The Oracle once again addressed the residents of the Mega
City.
Well would you look at that, when you all choose to work
together... Things tend to work out alright. I know how tired you must be.
The last couple of days have been hard on us all. But there are a couple
of things we should discuss while everything's fresh in your minds.
First.
You ought to be proud of yourselves. You did good today. But if you go back
to bickering then next time it might not turn out as well. You humans
have a funny way of heaping trouble upon yourselves and there is going to
be trouble enough ahead without you all making it worse.
Oh, I know mischief
is in your nature. But so is survival.
Now is the time to choose which you
value more. Remember, Neo sacrificed himself for your freedom and now it’s
up to all of you to take care of yourselves and each other. You get some
rest now. There's going to be plenty for you to do in the near future.
The next cinematic episode of Chapter One should release early
next week with the new Critical Mission Pack. Cinematic 1.2 will also directly
relate to our next Global Event scheduled for Friday, Saturday, and Sunday.
Posted by MxO Events Team