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News: The Matrix Online Patch: Version 7.2019

The Matrix Online Patch: Version 7.2019
February 27, 2005

These are the newest changes and enhancements to The Matrix Online. Below you will find a list of game balancing, bug fixes, and many new additions to the Live version of the Beta Test. This patch will update The Matrix Online client to 7.2019.

Changes/Updates:

  • Ability: Abilities in the same family now share a timer.
  • Ability: Inner Strength costs for many Hacker-tree Abilities have been reduced.
  • Client: Players will now log out automatically after an extended period of inactivity.
  • Game_performance: Server and client stability have been improved.
  • Inventory_item: Construct-specific loot tables have been added.
  • Navigation: Pressing the spacebar while not moving will now make a character jump straight up.
  • UI: Typing /manual in the chat window will open the game manual.
  • UI: Players can now right click another player's RSI and select Send a /tell.

  • Bug Fixes:
  • Ability: Abilities are now listed in the correct categories in Vendor windows.
  • Ability: Some incorrect Ability prerequisites have been fixed.
  • Ability: Players can no longer activate the Sneak Ability while near an enemy.
  • Ability: The Death Effect penalty now times out correctly.
  • AI: Some NPC agression levels have been adjusted.
  • AI: Players can no longer entirely avoid NPCs by jumping over barriers while the NPC is attempting to engage them in Interlock.
  • Animation_NonCombat: Some issues with NPC animations have been resolved.
  • Character: Some problems with NPC Exile character sheets have been fixed.
  • Character: NPC Hacker-types will now use their Evade Combat Abilities.
  • Character: Character Inner Strength is now set to full when first jacking in.
  • Character: Bug preventing players from reclaiming their character name has been fixed.
  • Combat: Corpses no longer move after combat finishes.
  • Faction: Crew member clients no longer crash at log on if the crew captain's character is deleted.
  • Interlock: Damage based on tactic type has been adjusted.
  • Inventory_item: Bug causing infinite Inner Strength when re-equipping some items has been fixed.
  • Inventory_item: Game client no longer hangs when adding a newly coded Consumable to an existing stack while in the Loading Area.
  • Inventory_item: Bug causing recipes to not be added to a player's Inventory after a successful Decompile has been fixed.
  • Inventory_item: Uploading via hardline now works correctly.
  • Mission: Mission teams can no longer be used to retake linear missions.
  • Mission: Mission locations are no longer created in inaccessible locations.
  • Richworld: Bug causing Richworld NPCs and vehicles to occasionally disappear suddenly has been fixed.
  • Tutorial: Objectives are now displayed and checked off as they are completed.
  • UI: Client no longer closes when a player chooses a character name that's already been claimed.
  • UI: Stack quantities now display correctly on the Inventory panel.
  • UI: Tabbing away from the client no longer causes keys to be reassigned.
  • UI: Unavailable hardlines no longer show as green.
  • World_Object: Teleporting via hardline while sitting on a bench no longer leaves a character floating in the air.
  • World_Object: Display of Usable items in Vendor lists has been corrected.
  • World_Object: Some door opening animation issues have been resolved.
  • Posted by The MxO Team




    TM & © Warner Bros. Entertainment Inc. (s) 2005. THE MATRIX ONLINE, characters, names and all related indicia are trademarks of and © Warner Bros. Entertainment Inc. 2005. THE MATRIX ONLINE is developed by Monolith Productions Inc. MONOLITH and the Monolith logo are trademarks of Monolith Productions Inc. Sega is registered in the U.S. Patent & Trademark Office. SEGA and the Sega logo are either registered trademarks or trademarks of Sega Corporation. Software platform logo TM & © 2005 IEMA. The ratings icon is a registered trademark of the Entertainment Software Association.
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