GameSpot explores the fundamentals of combat inside of The Matrix Online with
a great Q&A from Monolith's game design team. Online Creative Director and The
Matrix Online Lead Designer Toby Ragaini, with Game Designers Bruce Harlick
and Adam Bormann discuss all aspects of recreating and building the intricate
combat system of The Matrix Online.
GameSpot: How do the different combat styles
work when used by groups of players? Is there a definitive front-line-fighter/support-fighter
dynamic? How does this change for players who are going it alone? Is
there a specific combat style better suited for solo players?
Monolith: Fighters fill all of the appropriate
roles in The Matrix Online. There are styles designed to be more defensive
and less offensive (aikido, for example) and styles designed to be very
damaging but have less of an ability to soak up damage (rifleman, for example).
Make sure you check out this great feature story on GameSpot!
Posted by Vosx