Ability use feedback text has been reviewed, edited, and updated. |
Ability use animations have been reviewed, updated, and fixed where necessary. |
State upgrades and downgrades now display correctly in the status windows. |
Hyper-Jump animations have been updated. |
Personal Firewall bonuses are now correctly removed when the ability is turned off. |
New animations have been added for Open Locks. |
Failed Write Code attempts now burn appropriate code bits and fragments. |
Repair Items now works correctly. |
Recall Team Member now works correctly. |
Buffer Overflow Abilities now work correctly. |
Find Weakness now downgrades the target's Ranged and Melee Damage Resistance on a successful use. |
Incorrectly categorized Ability Codes are now in the correct area of the Write Code window. |
Delete Upgrade and Cancel Upgrade now remove Weapons Boost on a successful use. |
Mouse-over text for Ability upgrades and downgrades has been reviewed and updated. |
The bug causing Abilities to always be interrupted on first use has been fixed. |
Adjustments have been made to how Sneaking checks to see if the player has been seen. |
Ability prerequisites have been reviewed and updated where necessary. |
NPCs can no longer use viral attacks while mezzed. |
Buffer costs have been reviewed and updated. |
Ability codes are now found on the appropriate Vendors. |
Ability damage and downgrades now work correctly during combat. |
Disrupt Connection now affects the target's Combat Tactics and Viral Transmission scores. |
Bug causing problems leveling up a lower-level Ability when you also have a higher-level version has been fixed. |
Precise Blows and Energized Attacks now interact correctly. |
Bash now has a re-use timer. |
Special attacks requiring a weapon can no longer be used when disarmed. |
Incorrect Ability Memory costs have been fixed. |
Ability description text has been reviewed, edited, and updated. |
Master Knife Thrower has been improved. |
Master Assassin has been improved. |
The cap on Stealth bonuses has been increased. |
PCs and NPCs can no longer move until all mez effects have worn off. |
Prerequisites for the Network Hacker Ability have been adjusted. |
Resist Infection now increases Viral Deflection instead of Viral Resistance. |
Miasma 1.0 now has an Aura effect. |
NPCs now use Interlock-only Abilities during Interlock. |
Hyper Speed now increases Movement Speed by 1.5% per level. |
Concealment now works correctly. |
Selective Phage now upgrades the character's Viral Damage, Inner Strength regeneration, and Concentration. |
Steady Aim now has a cooldown timer. |
Impart Invisibility can no longer be used on PCs in Interlock. |
The Impart Invisibility effect is now broken by attacking, entering Interlock, or using Abilities. |
Sidekick Combo no longer requires the opponent to be Staggered. |
Vanish now works correctly. |
Improved Invisibility now increases the duration of the Invisibility effect. |
Improved Invisibility no longer has a Buffer cost. |
Ghost Strike no longer refreshes the invisibility timer when successful. |
Attributes now affect player statistics directly instead of Abilities themselves. |
Decompile, Repair, Compile, and Cryptography now have statistics associated with each ability. |
Auto-discovery of code structures (recipes) is now governed by either the character's Write Code or appropriate Maker Ability--whichever is highest. |
Cryptography now has a use timer. |
Impart Invisibility can no longer target the character using the ability. |
Item and code structure description text has been reviewed, edited, and updated. |
Item icons have been reviewed and updated. |
The Code Compiler now accurately tracks the number of remaining uses. |
GO - implement info and xp proxy objects |
Repair Tools are now available on Item Vendors and as loot drops. |
Animations have been added for using Holy Water. |
Issues with some unequippable items have been resolved. |
Item names have been reviewed, edited, and updated. |
Weapon animations have been reviewed and updated. |
Item textures have been reviewed and updated. |
Bug allowing characters to move through walls after using Consumables has been fixed. |
Vendor Information costs for items have been reviewed and updated. |
Item mouseover text has been reviewed, edited, and updated. |
Vendor inventory tables have been reviewed and updated. |
Mk II Armored Male Shoes now add to damage resistance. |
Status window now correctly shows bonuses due to enhanced clothing. |
Players can no longer trade Information to a player who has the maximum Information allowed. |
Exile hideout bosses now drop loot appropriate to their levels. |
Noise levels for Silenced and normal weapons have been adjusted. |
Item prerequisites have been reviewed and updated. |
Locate Data Nodes Ability code complexity has been lowered. |
Missions have been reviewed and updated. |
Mission Team invite feedback has been reviewed and updated. |
Many Mission-specific bugs have been resolved. |
Mission text has been reviewed, edited, and updated. |
NPC chat no longer bleeds over into nearby mission areas. |
Placing of mission waypoints has been optimized. |
Unlocking a door no longer disarms the trap if one is present. |
NPC hostility levels and timing have been adjusted. |
Missions have been adjusted to use separate first and last names. |
Mission objectives now update dynamically on all team-members' screens. |
Some new mission floorplans have been added. |
Rewards now scale to team level correctly. |
Neighborhood contacts now distinguish between being out of missions and having none for the character's level. |
Several mission-related client crash bugs have been fixed. |
Major rewards for final neighborhood missions have been updated. |
Mission experience rewards now dynamically change for addition or loss of team members and for members who've finished the mission before. |
Voiceovers have been reviewed and polished. |
Tutorial text has been reviewed and updated. |
Using hotkeys during the tutorial works the same as using the mouse. |
Tutorial mission objectives now update correctly. |
Consumables are now listed under Tools in the Actions panel. |
Tooltips UI was reviewed and updated. |
Sentinel browser window now automatically closes if the player is attacked. |
Success feedback information has been reviewed and updated. |
Useable items list on Vendors now dynamically updates. |
Subway map UI has been reviewed and updated. |
Tells now show as tell [playername]>> in the Chat window. |
Central Storage now has sorting options. |
Elevator UI was reviewed and polished. |
NPC portraits have been reviewed and polished. |
Open UI elements remain open after teleporting via hardline. |
Abilities panel UI has been reviewed and polished. |
Advanced Team Find panel has been added. |
Chat UI activation is now more consistent. |
All UI elements were reviewed, updated, and polished. |
The Chat UI now appears if ENTER is pressed while it's minimized. |
Experience and damage text has been polished. |
Mission panel has been reviewed and polished. |
Pin buttons on panels now work correctly. |
Mission Team captains now get a confirmation window before releasing a member from the team. |
Mouseover tool tips have been added to most UI elements. |
Combat UI has been reviewed, updated, and polished. |
Loading Area graphics have been reviewed and updated. |
Tutorial Vignette interface has been improved. |
Faction panel UI has been reviewed and updated. |
All the Ls are belong to new font. |
Players can now toggle the UI on or off using CTRL + U. |
Mousing over an Aura effect now shows details on the Aura's effect. |
GM chat now shows an icon beside the text and the text is red. |
Double clicking an item in the Marketplace now asks if the player wishes to buy the item. |
Textures were reviewed, updated, and polished. |
Point-of-interest markers were reviewed, corrected, and updated. |
Club signs have been reviewed, edited, and updated. |
The Ability tree layout and icons was reviewed, edited, and updated. |
PC and NPC models were reviewed, updated, and fixed where necessary. |
PCs no longer stand back up if killed while jumping. |
World object models have been reviewed, updated, and fixed where necessary. |
The Repair Item tool has been added. |
World object textures have been reviewed and updated. |