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News: The Matrix Online QA Test Patch, Version 7.3001

The Matrix Online: QA Test Server Patch Notes
Updated: March 4, 2005

Want to see the bleeding edge of developments on The Matrix Online? The QA Test server is where we put up patches for testing before adding them to the live game. Here is the list of what you can see now on the QA Test server.

Version 7.3004 - March 3, 2005

Changes/Updates

Ability Cap on Coding skills have been removed. (Skills are the character statistics that include all bonuses and penalties, not the Abilities themselves.)
Ability Write Code now caps at level 15.
Game_Balance The XP cap has been increased to 300.
Game_performance Server and client stability have been improved.

Bug Fixes

Camera Bug causing a crash while using the mouse to look around has been fixed.
Chat /logstop now stops chat logging.

Version 7.3003 - March 2, 2005

Changes/Updates

Ability Ghost Strike now deals a neutral damage type, not stealth damage.
Ability Reason Attribute bonuses to Coding skills have been adjusted.
AI NPC animations have been polished.
Game_performance Server and client stability have been improved.
Emote Mood animations have been reviewed and polished.
Inventory_Item More item textures have been reviewed and polished.
UI Account button now points to www.thematrixonline.com/registration.
World_Object Data Node graphics now scale in proportion to their sizes.

Bug Fixes

Ability Bug causing the Death Effect to grant constant bonuses to Attributes has been fixed.
Ability Bug allowing simulacra to be created without having the Ability equipped has been fixed.
Interlock NPC bodies no longer pop up after being killed.
Map Team member icons now appear on the Map panel.
World_Outdoors Bug causing neighborhood names to display incorrectly has been fixed.

Version 7.3002 - March 1, 2005

Changes/Updates

Ability Auto-discovery of code structures is now based on the higher of your Write Code or appropriate Maker Ability levels.
Ability Coding rolls are now based on the higher of your Write Code or appropriate Maker Ability levels.
Ability Minor Repairs now works.
Animation_NonCombat New NPC animations have been added.
Animation_NonCombat Mood animations have been refined.
Marketplace All items in a category now display in the scrolling window.
Mission Special XP awards have been added to allow for characters on a mission team who have completed the same mission previously.
Mission Operator portraits have been updated.
UI Neighborhood name FX has been polished.

Bug Fixes

Ability Smoke Bomb now only applies the Invisibility effect after the first NPC in a group is blinded.
Interlock Bug occasionally preventing a player from leaving Interlock has been fixed.
UI The Details panel now automatically closes after you move away from the target.
World_Object Some invalid NPC spawns have been fixed.

 

Ability and Discipline Changes

Ability use feedback text has been reviewed, edited, and updated.
Ability use animations have been reviewed, updated, and fixed where necessary.
State upgrades and downgrades now display correctly in the status windows.
Hyper-Jump animations have been updated.
Personal Firewall bonuses are now correctly removed when the ability is turned off.
New animations have been added for Open Locks.
Failed Write Code attempts now burn appropriate code bits and fragments.
Repair Items now works correctly.
Recall Team Member now works correctly.
Buffer Overflow Abilities now work correctly.
Find Weakness now downgrades the target's Ranged and Melee Damage Resistance on a successful use.
Incorrectly categorized Ability Codes are now in the correct area of the Write Code window.
Delete Upgrade and Cancel Upgrade now remove Weapons Boost on a successful use.
Mouse-over text for Ability upgrades and downgrades has been reviewed and updated.
The bug causing Abilities to always be interrupted on first use has been fixed.
Adjustments have been made to how Sneaking checks to see if the player has been seen.
Ability prerequisites have been reviewed and updated where necessary.
NPCs can no longer use viral attacks while mezzed.
Buffer costs have been reviewed and updated.
Ability codes are now found on the appropriate Vendors.
Ability damage and downgrades now work correctly during combat.
Disrupt Connection now affects the target's Combat Tactics and Viral Transmission scores.
Bug causing problems leveling up a lower-level Ability when you also have a higher-level version has been fixed.
Precise Blows and Energized Attacks now interact correctly.
Bash now has a re-use timer.
Special attacks requiring a weapon can no longer be used when disarmed.
Incorrect Ability Memory costs have been fixed.
Ability description text has been reviewed, edited, and updated.
Master Knife Thrower has been improved.
Master Assassin has been improved.
The cap on Stealth bonuses has been increased.
PCs and NPCs can no longer move until all mez effects have worn off.
Prerequisites for the Network Hacker Ability have been adjusted.
Resist Infection now increases Viral Deflection instead of Viral Resistance.
Miasma 1.0 now has an Aura effect.
NPCs now use Interlock-only Abilities during Interlock.
Hyper Speed now increases Movement Speed by 1.5% per level.
Concealment now works correctly.
Selective Phage now upgrades the character's Viral Damage, Inner Strength regeneration, and Concentration.
Steady Aim now has a cooldown timer.
Impart Invisibility can no longer be used on PCs in Interlock.
The Impart Invisibility effect is now broken by attacking, entering Interlock, or using Abilities.
Sidekick Combo no longer requires the opponent to be Staggered.
Vanish now works correctly.
Improved Invisibility now increases the duration of the Invisibility effect.
Improved Invisibility no longer has a Buffer cost.
Ghost Strike no longer refreshes the invisibility timer when successful.
Attributes now affect player statistics directly instead of Abilities themselves.
Decompile, Repair, Compile, and Cryptography now have statistics associated with each ability.
Auto-discovery of code structures (recipes) is now governed by either the character's Write Code or appropriate Maker Ability--whichever is highest.
Cryptography now has a use timer.
Impart Invisibility can no longer target the character using the ability.
Escape moves now work against Aikido.

Artificial Intelligence Systems

Agents are now harder to escape from.
Enemies who can't reach a character's location with now either shoot at them or run out of the character's firing distance.
NPC pathing has been improved.
Some NPC clipping issues have been resolved.
NPC dialogue has been reviewed, edited, and updated.
Simulacra pathing has been improved.
Organization guards in Constructs can no longer become aggressive to characters from their Organizations.
Many adjustments have been made to NPC behaviors.
NPCs can no longer de-Stealth a character they con grey to.
Ambush NPCs no longer ignore players

Game Balancing and Performance

Server and client stability have been improved.
Players no longer jack back in to a Construct if the /jackout command was used to exit from the Construct.
Players can no longer team with hostile players in the Constructs.
Dual weapons now have a higher average damage than their single-weapon counterparts.
Regeneration rates have been adjusted for Free Fire attacks.
Rifle Mastery and SMG Specialization now provide weapon-specific damage bonuses.
Program Launchers now occupy the Glasses slot and have male and female versions.
Utility Master now includes Melee and Ranged Damage bonuses.
The Ability-level cap of primary Attributes has been rased.
Bedlam's Dual Pistols now have correct requirements
Recall Mission Team now has a cooldown timer.
Hyper-Strength now has a Memory Cost of 1.
Mission Team and Crew invite feeback has been improved.
Players must have an Organization reputation of 16 or better to form Crews.
Voiceover dialogue has been reviewed and cleaned up.
Dialogue text has been reviewed, edited, and updated.

General Game Changes

The default mouselook setting is now the left mouse button.
Holding the right mouse button during autorun now controls the camera, otherwise the pointer is free to use.
Character models have been reviewed and cleaned up.
Some texture issues have been resolved.
Some NPC character sheet issues have been fixed.
Neighborhood contact location icons now show their correct positions on the map.
NPC names have been reviewed and updated.
NPC dialogue has been reviewed, edited, and updated.
Names have been split into first and last names for dialogue use.
Cursor speed can now be adjusted.
Less stringent check for reserved words in character/group names

Combat System

Feedback message timing has been adjusted.
Characters now remain in an aggro stance after leaving Interlock combat.
The loot effect now appears in the correct location.
Combat animations have been optimized.
Combat result timing has been adjusted.
Combatant orientation now updates correctly.

Inventory Systems

Item and code structure description text has been reviewed, edited, and updated.
Item icons have been reviewed and updated.
The Code Compiler now accurately tracks the number of remaining uses.
GO - implement info and xp proxy objects
Repair Tools are now available on Item Vendors and as loot drops.
Animations have been added for using Holy Water.
Issues with some unequippable items have been resolved.
Item names have been reviewed, edited, and updated.
Weapon animations have been reviewed and updated.
Item textures have been reviewed and updated.
Bug allowing characters to move through walls after using Consumables has been fixed.
Vendor Information costs for items have been reviewed and updated.
Item mouseover text has been reviewed, edited, and updated.
Vendor inventory tables have been reviewed and updated.
Mk II Armored Male Shoes now add to damage resistance.
Status window now correctly shows bonuses due to enhanced clothing.
Players can no longer trade Information to a player who has the maximum Information allowed.
Exile hideout bosses now drop loot appropriate to their levels.
Noise levels for Silenced and normal weapons have been adjusted.
Item prerequisites have been reviewed and updated.
Locate Data Nodes Ability code complexity has been lowered.

Map System

The Point-of-Interest filter now persists between game sessions.
Accessing a new hardline now updates the map more quickly.

Mission System and Tutorial

Missions have been reviewed and updated.
Mission Team invite feedback has been reviewed and updated.
Many Mission-specific bugs have been resolved.
Mission text has been reviewed, edited, and updated.
NPC chat no longer bleeds over into nearby mission areas.
Placing of mission waypoints has been optimized.
Unlocking a door no longer disarms the trap if one is present.
NPC hostility levels and timing have been adjusted.
Missions have been adjusted to use separate first and last names.
Mission objectives now update dynamically on all team-members' screens.
Some new mission floorplans have been added.
Rewards now scale to team level correctly.
Neighborhood contacts now distinguish between being out of missions and having none for the character's level.
Several mission-related client crash bugs have been fixed.
Major rewards for final neighborhood missions have been updated.
Mission experience rewards now dynamically change for addition or loss of team members and for members who've finished the mission before.
Voiceovers have been reviewed and polished.
Tutorial text has been reviewed and updated.
Using hotkeys during the tutorial works the same as using the mouse.
Tutorial mission objectives now update correctly.

User Interface

Consumables are now listed under Tools in the Actions panel.
Tooltips UI was reviewed and updated.
Sentinel browser window now automatically closes if the player is attacked.
Success feedback information has been reviewed and updated.
Useable items list on Vendors now dynamically updates.
Subway map UI has been reviewed and updated.
Tells now show as tell [playername]>> in the Chat window.
Central Storage now has sorting options.
Elevator UI was reviewed and polished.
NPC portraits have been reviewed and polished.
Open UI elements remain open after teleporting via hardline.
Abilities panel UI has been reviewed and polished.
Advanced Team Find panel has been added.
Chat UI activation is now more consistent.
All UI elements were reviewed, updated, and polished.
The Chat UI now appears if ENTER is pressed while it's minimized.
Experience and damage text has been polished.
Mission panel has been reviewed and polished.
Pin buttons on panels now work correctly.
Mission Team captains now get a confirmation window before releasing a member from the team.
Mouseover tool tips have been added to most UI elements.
Combat UI has been reviewed, updated, and polished.
Loading Area graphics have been reviewed and updated.
Tutorial Vignette interface has been improved.
Faction panel UI has been reviewed and updated.
All the Ls are belong to new font.
Players can now toggle the UI on or off using CTRL + U.
Mousing over an Aura effect now shows details on the Aura's effect.
GM chat now shows an icon beside the text and the text is red.
Double clicking an item in the Marketplace now asks if the player wishes to buy the item.

Art and Animation Changes

Some new non-combat animations have been added.
Animations have been reviewed and updated.
Some animation and clipping issues have been resolved.
Two-person emote requests are now blocked by the /ignore command.
Visual effects have been reviewed and polished.
Textures were reviewed, updated, and polished.
Point-of-interest markers were reviewed, corrected, and updated.
Club signs have been reviewed, edited, and updated.
The Ability tree layout and icons was reviewed, edited, and updated.
PC and NPC models were reviewed, updated, and fixed where necessary.
PCs no longer stand back up if killed while jumping.
World object models have been reviewed, updated, and fixed where necessary.
The Repair Item tool has been added.
World object textures have been reviewed and updated.

Music and Sound Changes

Environmental sound effects have been reviewed and polished.
New effects have been added.
Some adjustments to club music have been made.
Audio elements have been reviewed and polished.

World Changes

More invisible wall issues have been fixed.
Pigeons now make noise.
Bluepills now have Details panels.
Object models have been reviewed, updated, and polished.
More missing textures have been replaced with the correct textures.
Hardline functions now work at a more restricted distance.
International District access nodes now work correctly.
More invisible wall issues have been fixed.
Blupill (Richworld) pathing has been reviewed and updated.
Movement sound effects have been reviewed and updated.
Many clipping issues have been resolved.
Object models have been reviewed and polished.

 

Posted by The MxO Team




TM & © Warner Bros. Entertainment Inc. (s) 2005. THE MATRIX ONLINE, characters, names and all related indicia are trademarks of and © Warner Bros. Entertainment Inc. 2005. THE MATRIX ONLINE is developed by Monolith Productions Inc. MONOLITH and the Monolith logo are trademarks of Monolith Productions Inc. Sega is registered in the U.S. Patent & Trademark Office. SEGA and the Sega logo are either registered trademarks or trademarks of Sega Corporation. Software platform logo TM & © 2005 IEMA. The ratings icon is a registered trademark of the Entertainment Software Association.
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