The Matrix Online Launches March 22, 2005 in the US and April 8, 2005 in
Europe.
The highly anticipated continuation to the Matrix film trilogy,
The Matrix Online will begin unveiling a story full of twists and action
when the game is released in March in US and April in Europe. The massively
multi-player online game co-published by Warner Bros. Interactive Entertainment
and SEGA has been in beta testing for months and features many of the
original talent from the films - Laurence Fishburne (Morpheus), Monica Bellucci
(Persephone), Mary Alice (The Oracle), Lambert Wilson (The Merovingian),
Harold Perrineau Jr. (Link), Harry Lennix (Lock), Nona Gaye (Zee), Collin
Chou (Seraph) and Tanveer Atwal (Sati).
As the depths of the The Matrix Online have yet to be
revealed, the first look into the political factions within the game will
be uncovered through nine exclusive game trailers supporting each of the
organizations - Zion, the Machines and the Exiles. The trailers will cross
reference each other and will culminate with an in-theater trailer very soon.
Keep an eye out for trailers supporting the faction you want to join. Three
of the trailers launch today (2/14) and will be linked from www.thematrixonline.com.
Fans who pre-order The Matrix Online will enjoy the added bonus of special
in-game abilities, access to the beta and an early entrance into the game.
There's still time to take the plunge and pre-order; simply go to: http://thematrixonline.warnerbros.com/preorder.html.
The
Matrix Online will be sold through all major game retailers for a suggested
retail price (SRP) of $49.99. Gamers can either subscribe online for
a monthly subscription fee of $14.99 or purchase pre-paid game cards
with 60 days worth of play time for $29.99.
Developed by Monolith Productions in conjunction
with the Wachowski Brothers, creators of the Matrix trilogy, the game is
a re-creation of the virtual world of the Matrix. The visually stunning game
employs cutting edge 3-D graphics, networking and server technology. Gameplay
in The Matrix Online is based on intricate and exciting "wire-fu" combat,
an extensive mission structure, social interaction and completely customizable
skill and ability system.